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New research and awareness of ADHD symptoms outside of the socially recognised ‘physical hyperactivity’ presentations of the condition, has led to adults being ‘missed’ in childhood or misdiagnosed with anxiety and depression throughout life.
The BRIDGING project is a three-year project using extended reality training with autistic employees and employers to support entry and retainment within the workplace and reduce the autism employment gap.
This research project explores how the hill-bred Welsh Mountain Pony, a local and hardy breed that has graced our landscape for centuries, have undergone a dramatic decline such that there is only around 400 left now.
This project on ‘Veiled Cities – Haunted Urban Realities’ is addressed to art, cultural and memory historians of urban spaces between the nineteenth and twentieth centuries as well as of the art, literature, music that solemnized the city.
The project seeks to establish the ways in which Polish émigrés contributed to debates concerning empire and how race and racial identity shaped engagement with discussions of imperial issues.
All Early Years settings know about the value of storybooks to their day-to-day practice, and most already use some of the principles of interactive book reading. This project will investigate how much planning these storybook activities makes a difference to outcomes.
This project is looking at ways to creatively explore marginalised communication styles with communicators who may be considered dysfluent by dominant Western societal norms.
Gothic Modern, 1870s-1920s is the first in-depth study to explore the pivotal importance of late medieval Gothic art for the artistic modernisms of the late nineteenth and early twentieth-centuries.
The pervasive presence of data in the daily lives of European citizens underscores the necessity of acquiring the skills to adeptly navigate this emerging data-centric society.
This project expands on the outcomes of the ‘Strictly’ Inclusive: Co-creating the Past, Present and Future project.
To critically evaluate the conditions in which place-based public food procurement networks, utilising open-source socio-technical innovations can scale to deliver the transformative changes needed for socially just transitions in food systems.
This research considers ways we can deliberately “manipulate” our predictive brains by using various interventions to modify our beliefs/expectations about an important perceptual-motor skills.
In the UK, in 2022, 376 pedestrians were killed and 19318 were injured, highlighting the important societal impact and a notable economical loss of £2.2M per death and £261,498 for each seriously injured victim.
This pilot project will explore spatial transitions and relational transformations experienced by animals due to interventions in their lives by humans
This research aims to fill two important research gaps: Dynamicity of law and reasons for citation.
This project offers an opportunity to update the international COSPAR Policy on Planetary Protection and will develop international leadership in planetary protection.
The AFCAD (Advanced Fuel Cells for Aviation Decarbonisation) Project will bring zero-emission, hydrogen-electric propulsion to large, 2-5MW aircraft applications
PULSE will bring new, UK-developed, power-electronics products and a dedicated make-like-production pilot line.
With an increasingly ageing population, neurological disorders (ND), including Alzheimer's and Parkinson's disease (AD and PD), are becoming the second leading cause of death and the world's largest cause of disability-adjusted life years. Currently, incurable ND have a devastating impact on individuals, families and a heavy economic burden on societies.
The primary aim of this project is to develop and evaluate a multistatic (multiple RADAR sensor nodes) RADAR sensing system to monitor the ADL [Activities of Daily Living] including but not limited to walking, sitting down, standing up, eating, lying on bed and picking up objects in multiple older adults simultaneously using machine learning algorithms. Specifically, the aim is to capture critical events such as falls and wandering behaviour.