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In the ACES project, we are investigating the impact of transformative education through playful approaches and experiences towards developing social resilience, targeting young people in Malaysia, Vietnam, and Indonesia.
At the heart of Frequently Asked Questions (FAQ), is a number of questions that enquire about a homeless individual’s right to access to basic living provisions such as shelter, personal safety, health, food, and communication.
The network looks to create new knowledge on intimacy in a postdigital context. It understands intimacy in the broadest sense. Where most accounts of intimacy focus on sexual or kinship relationships, the network looks to widen this, thinking about intimacy as a relational concept, or series of relationalities.
Combinations of natural compounds could be the result of empirical work by premodern physicians to produce efficacious remedies. However, quantitative analyses of how medieval physicians used the materials available to them to create remedies.
Examining the potential effect of Welsh Governments new landscape management schemes on the economic, environmental and cultural activities and values of Cambrian Mountain Range residents and stakeholders.
Grief is a universal human experience and a natural response to the loss of a loved one. It can have long-lasting effects on wellbeing, and those experiencing it may benefit from support to navigate the challenges that it entails.
Archives, as a combination of individual artefacts from different contributors, times and locations, are where society builds its collective memories.
Archwilio effaith bosibl cynlluniau rheoli tirwedd newydd Llywodraeth Cymru ar weithgareddau a gwerthoedd economaidd, amgylcheddol a diwylliannol trigolion a rhanddeiliaid Bryniau Cambrian.
It has become more crucial than ever to improve our understanding of perceptions in risk-taking and risk-seeking in the financial operator’s decision-making process.
This research aims to analyse the relationship between oil prices changes (volatility) on the business cycle of major oil exporting and importing countries.
PRO-CLIMATE aims to investigate the drivers and barriers to behavioural change, explore pathways towards achieving effective governance and organisational improvements for example in processes and procedures, to enable and enhance climate resilience.
This project seeks to address the lack of research into the lived experiences of Black children and young people in care placements by creating 'safe spaces' for them and promoting their voice and discussion of their identity and culture.
Wild harvested foliage products are a significant component of the overall cut‐flower industry, with international exports being worth around $0.75bn.
The study will help develop insights into the impact of recent regulatory initiatives on female leaders and any changes that may be warranted in policy & praxis for the sustainable growth of female leaders and organisations.
The project presents three novelties in meditation research by expanding contemplative science, retaining its original other/God-centred focus, and using techniques which include core elements of heart visualisation.
The I-HEDU project, supported by the UK-Indonesia Disability Inclusion Partnerships Grants, is dedicated to enhancing disability-inclusive education in Indonesian higher education institutions.
The aim of the project is to develop a framework and valid tools that support the delivery of physical activity pathways across England. Physical activity pathways support people with/at risk of health conditions to become more active.
This project will run ‘Evaluative Performance’ investigations in different research settings: Contemporary art, engineering and computer science, equality and diversity initiatives and anti-social behavioural interventions at live events.
YOUROPE is dedicated to reinvigorating European democracy by enhancing inclusivity and participation, particularly focusing on underrepresented youth and their communities.
GameAid aims to support educators in Vietnam to develop awareness, experience, and understanding of Generative AI (GenAI) in Education through designing, prototyping, and evaluating a serious game.