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Acting as a sub-consultant to policy consultancy Carney Green, Nick Henry provided expert peer review on evaluation methodology and local economic development context. The aim of the evaluation was a) to assess the process of initial development and set-up of the Growth Deal Programme and its assurance infrastructure and b) report on initial project progress and impact.
The overall aim of this JIP accordingly is to avoid or minimise the occurrence of motion sickness in automated vehicles. The project aims at realising this by explicating the underlying causes of motion sickness in automated vehicles, adopt reliable, sensitive, and valid methods to assess its occurrence, and sketch ways it can be mitigated by adapted (automated) vehicle design and/or other countermeasures.
BUILDPEACE will boost the skills and competencies of Europeans in the public, third and private sectors to build peace and connect communities.
The objective of the study is to examine the factors that drive customer engagement on mobile phones apps. The study assesses the role of mobile apps in two mega events; Rio 2016 Olympic and Paralympic Games.
Enabling and translating advances in diagnostic and communication technologies to reduce the burden of STIs (eSTI2).
Trust is an important organisational resource, enhancing commitment, identification and citizenship. Distrust, in contrast, increases turnover and can escalate counterproductive behaviours including sabotage, theft and bullying.
This project aimed to identify areas of good practice, service innovation and whole system thinking within falls prevention and response service delivery across the region, involving practitioners to evaluate practice and highlight best practice service delivery.
This project showcases the important relationships the Centre has with economic development agencies in its own sub-region. The Centre works closely with Coventry and Warwickshire Local Enterprise Partnership (CWLEP) in developing, hosting and maintaining an economic intelligence hub which provides a gateway to key data and economic reports on the sub-region as well as hosting relevant strategies and plans.
The overall aim of this research was to explore young people’s views on sexual consent, investigating how contexts affect the understanding and ability to consent, and beginning to explore the influence of social differences on attitudes towards consent.
MASELTOV - Mobile Assistance for the Social Inclusion and Empowerment of Immigrants with Persuasive Learning Technologies and Social Network Services.
This project aims to develop new innovative methods to explore how those with autism process emotions in realistic social situations, as well as new evidence based interventions to improve emotion processing skills in people with autism.
Promoting the development of the field of computational intelligence and applications in the UK, in particular, swarm intelligence and evolutionary computation.
This study aims to provide guidance on design of serious games that reflects the principles underpinning learning design.
This project aims to evaluate the UK and international evidence to help identify the most effective local level approaches which can link poor households to jobs that enable them to move out of poverty.
MAGELLAN - A Multimodal Authoring and Gaming Environment for Location based collaborative Adventures.
Aligning the scope of the competition by delivering weight reduction in the powertrain systems of road-going niche vehicles.
This seminar will assess how the pandemic could influence mobility and transport systems moving forward.
This project examines how fine sediment is driving macroinvertebrate responses in order to help improve biomonitoring, i.e. the practice of using biological communities to track environmental change.
This presentation will unpack some of the issues that arise from the fact that a human rights sanctions system is situated in the tension zone between legal norm-enforcement and political foreign policy instrumentality.
A series dedicated to exploring how intimate spaces are shaped by postdigital media culture and our means of knowing and feeling the domestic, private and familial through social media, film, television, physical culture, screen media arts, performance.