Co-designing Digital Strategies for the Museum and Education Sectors

The objective is to investigate the challenges and ‘good digital practice’ activities undertaken by museums, primarily with schools, during the pandemic.


An agent-based modelling simulation on nudging recycling behaviour for novel materials: A case study for bioplastics

This project examines in what ways a nudge recycling campaign influences the disposal behaviour of bioplastics in higher education (HE) students.


Do higher public and private debt levels benefit the wealthy?

This study will be the first to investigate empirically whether rising levels of UK public and household debt benefit the wealthy and thus widen the gap between the ‘haves’ and ‘have-nots’.


Don’t Dis my Ability: Marginalised voices from sport (Pilot)

This project investigates how technological tools, such as social media, may support or constrain people with disabilities in the development of their political interests and careers.


The transformative power of electric mobility technology in Kenya: Understanding and empowering women entrepreneurs

Electric mobility technology is one transformative technology not only for its environmental but also socio-economic effects on individuals and the society in low-income countries (LICs).