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The WREN Project will assess the feasibility of delivering a web-based cardiac rehabilitation intervention (ACTIVATEYOUR HEART) for those who decline or drop out from conventional supervised cardiac rehab. The feasibility trial will collect qualitative and quantitative data to inform the design of a definitive largescale multi-centre trial.
GameChangers is both an open game design course and community, co-created by the Disruptive Media Learning Lab of Coventry University together with staff and students interested in exploring the opportunities of creating games as a medium for both expression and learning.
Understanding young people in Coventry’s knowledge, attitudes, perceptions, behaviours, and influences in relation to the use of contraception, the use of contraception services and to pregnancy
Enabling and translating advances in diagnostic and communication technologies to reduce the burden of STIs (eSTI2).
This project aimed to identify areas of good practice, service innovation and whole system thinking within falls prevention and response service delivery across the region, involving practitioners to evaluate practice and highlight best practice service delivery.
The overall aim of this research was to explore young people’s views on sexual consent, investigating how contexts affect the understanding and ability to consent, and beginning to explore the influence of social differences on attitudes towards consent.
MASELTOV - Mobile Assistance for the Social Inclusion and Empowerment of Immigrants with Persuasive Learning Technologies and Social Network Services.
This project aims to develop new innovative methods to explore how those with autism process emotions in realistic social situations, as well as new evidence based interventions to improve emotion processing skills in people with autism.
Promoting the development of the field of computational intelligence and applications in the UK, in particular, swarm intelligence and evolutionary computation.
This study aims to provide guidance on design of serious games that reflects the principles underpinning learning design.
MAGELLAN - A Multimodal Authoring and Gaming Environment for Location based collaborative Adventures.
Aligning the scope of the competition by delivering weight reduction in the powertrain systems of road-going niche vehicles.
The Community Food Hub (CFH) in Foleshill, Coventry, started operating in March 2020 as a pilot project delivered by Feeding Coventry in partnership with Feeding Britain and funded by The National Lottery Community Fund.
C-DaRE Project Page on the Roma women and families.
Young people will be most affected by artificial intelligence (AI) and automation, according to UNICEF (2018). They therefore require knowledge and agency regarding Al systems.
SD-APT brings together diverse organisations with established experience in innovation within the delivery of skills and training and expertise in PEMD to create delivery programs designed to meet the PEMD skills gap challenge at scale.
Growing Connections investigates the potential of alternative, more agroecological approaches to tree production in which many small community nurseries produce a diverse range of locally sourced, locally adapted trees.
C-DaRE Project Page
COVID-19 continues to have an impact on all areas of society, and the cultural sector is still in the process of learning about what this means long term. Contemporary dance in particular has had to discover new ways to be resilient and creative not only in terms of social distancing with its impact on how dancers can train and rehearse, but also adapting priorities for audience engagement and participation.
The Partnership on University Plagiarism Prevention (PUPP) team, composed of 59 researchers and collaborators from various disciplines, and from 34 partners, focuses on an international strategy for the prevention of plagiarism in universities.