Progression of Accessibility Centres in higher Education for Students with disabilities in North Africa (PACES)

The aim of this project is to develop socioeconomic growth by modernising Higher Education and making it more accessible to students with special needs, thereby enabling Students with Disabilities to enter the workforce and become independent.


ViRAL - Virtual Reality Archive Learning

The aim of the ViRAL project is to upskill less advantaged community groups through engagement with local cultural heritage and the use of archives.


Xtended Reality Leadership for Xtraordinary Leaders

XRL aims to promote innovative methods and pedagogies that blend the use of Virtual Reality (VR), Augmented Reality (AR) and face-to-face collaboration to create innovative workshops, training programmes and self-assessment for future leaders.


Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING)

BEACONING sets a forefront in multifaceted education technologies through large-scale piloting of a digital learning platform that blend physical and digital spaces.


STARTIN Developing inclusive and innovative entrepreneurship education in Europe

The aim of START IN project is to stimulate the “social entrepreneurial mindset”, developing capacities and abilities from early ages, laying the foundations for young social entrepreneurs to transform ideas into action in different social, cultural or economic contexts.


Virtual Inclusive Cultural Entrepreneurs (VICE)

The Virtual Inclusive Cultural Entrepreneurs (VICE) project has 5 partners from 4 countries: UK, Sweden, Austria, and Croatia. Each bringing complementary skills and expertise in the fields of adult education, teacher training, post-digital cultures, archives, museums, and cutting-edge learning technology.


A Community-Centred Educational Model for developing Social Resilience (ACES): Playfulness towards an inclusive, safe and resilient society

In the ACES project, we are investigating the impact of transformative education through playful approaches and experiences towards developing social resilience, targeting young people in Malaysia, Vietnam, and Indonesia.


Postdigital Intimacies and the Networked Public Private

The network looks to create new knowledge on intimacy in a postdigital context. It understands intimacy in the broadest sense. Where most accounts of intimacy focus on sexual or kinship relationships, the network looks to widen this, thinking about intimacy as a relational concept, or series of relationalities.


Playful Co-Creation: Building the Indonesia Higher Education Disability Union (I-HEDU)

The I-HEDU project, supported by the UK-Indonesia Disability Inclusion Partnerships Grants, is dedicated to enhancing disability-inclusive education in Indonesian higher education institutions.


Developing Educators' Competencies in Utilising Generative AI in Teaching and Learning through a Serious Game in Vietnam (GameAid)

GameAid aims to support educators in Vietnam to develop awareness, experience, and understanding of Generative AI (GenAI) in Education through designing, prototyping, and evaluating a serious game.


Preventing digital gender-based violence in the UK and Spain: Cross-cultural collaboration through widening education and literacy

Digital forms of gender-based violence reflect wider socio-cultural and structural inequities, and the use of technology in gender-based violence is growing in Europe and internationally.