The forgotten half million: new measures to assess mental health outcomes in adults with autism

Developing new measures to enable service providers to assess depression and suicidality in adults with autism, and establish national prevalence of these in the UK to inform policy.


ComMent: Social Enterprise Training for Community Mental Health Care

The purpose of the ComMent project is to create educational resources for entrepreneurial skills development tailored to the identified mental health professionals” needs.


KEEPFISH

KEEPFISH is a Marie Curie RISE project that brings together an international team of biologists, engineers and interdisciplinary researchers. It is led by the Centre for Agroecology, Water and Resilience at Coventry University.


RISING Global Peace Forum

RISING: dialogue and debate to push forward new ways of thinking about how we approach threats and confrontations in today’s turbulent world. 


RIPPLE: Respiratory Innovation Promoting a Positive Life Experience

The RIPPLE project applied an asset-based community development approach to improve wellbeing and reduce the high levels of anxiety and social isolation observed in individuals with severe Chronic Obstructive Pulmonary Disease (COPD) in Coventry.


Young People and Smoking Project

The purpose of this study is to collect questionnaire data and conduct focus groups with young people in Warwickshire to better understand their views and beliefs regarding smoking, stop smoking services and e-cigarettes.


Chance2Change: Development of a digital intervention to increase condom use amongst those self-testing for Chlamydia

Chance2Change is the development of a digital intervention to increase condom use amongst those self-testing for chlamydia.


Young Carers Project

This project aims to develop and evaluate an evidence-based online intervention for young carers in Warwickshire. 


FALLCHECK

FALLCHECK is an innovative project designed to support people at risk of falling.


Exploring Understanding of Sexual Consent Amongst Young People

The overall aim of this research was to explore young people’s views on sexual consent, investigating how contexts affect the understanding and ability to consent, and beginning to explore the influence of social differences on attitudes towards consent.


MASELTOV - Mobile Assistance for the Social Inclusion and Empowerment of Immigrants with Persuasive Learning Technologies and Social Network Services

MASELTOV - Mobile Assistance for the Social Inclusion and Empowerment of Immigrants with Persuasive Learning Technologies and Social Network Services.


PEGASO: Personalised Guidance Services for Optimising Lifestyle in Teenagers

Challenging teenagers in their own fields and areas of interest, PEGASO aims at promoting a sustainable change towards healthy lifestyles, with a holistic and multidisciplinary approach.


Novel Swarm Intelligence Algorithms: Application to Bioinformatics and System Biology

Promoting the development of the field of computational intelligence and applications in the UK, in particular, swarm intelligence and evolutionary computation.


MAGELLAN - A Multimodal Authoring and Gaming Environment for Location based collaborative Adventures

MAGELLAN - A Multimodal Authoring and Gaming Environment for Location based collaborative Adventures.


Niche Vehicle Network (Light Niche)

Aligning the scope of the competition by delivering weight reduction in the powertrain systems of road-going niche vehicles.  


GameChangers

GameChangers is both an open game design course and community, co-created by the Disruptive Media Learning Lab of Coventry University together with staff and students interested in exploring the opportunities of creating games as a medium for both expression and learning.


Emotion processing and intervention in Autism Spectrum Conditions

This project aims to develop new innovative methods to explore how those with autism process emotions in realistic social situations, as well as new evidence based interventions to improve emotion processing skills in people with autism.


Digital Environment Home Energy Management System (DEHEMS)

DEHEMS aims to help Europe to achieve its carbon reduction targets by supporting households in reducing their energy usage through better analysis and management of their energy consumption.


Essential features of serious games design: A critical review and game pedagogic planner

This study aims to provide guidance on design of serious games that reflects the principles underpinning learning design. 


Cytokine and growth factor mediated regulation of cell polarity in liver regeneration and fibrosis

Dr Christopher Mee's project looking at the ability of the liver to fully regenerate after injury.